![]() ![]() Chapter 5, akin to John's traversal into Mexico in the original Red Dead Redemption, is not just a change of scenery but a challenge for both the character and the player alike. Still, while Chapter 5 may be devoid of the arsenal players had been acquiring long before the shipwreck, it stands testament to the mechanics of pure survival. This heartbreaking change of pace in Red Dead Redemption 2 is also often criticized for its upending of the less-story centric gameplay mechanics, such as horseback riding and hunting. And, like all sociopaths, he points his finger elsewhere, blaming John Marston for their predicament, which only highlights the true menace lurking within. With persistent fear and paranoia gnawing at his soul, in addition to the pressure of leading a gang now spread across the western hemisphere, Dutch must come to grips with the failures he has perpetuated. It's also where the true colors of the gang's leader, Dutch Van der Linde, are laid bare in all their darkness. ![]() This is one of the many examples of what Red Dead does better than GTA V: displaying real-world stakes and consequences that the player must now overcome for the sake of survival. In order to get back to America and rejoin the rest of the gang, Arthur, Dutch, Bill, Javier, and Micah must assist the plantation rebels, led by Hercule Fontaine, in thwarting the Cuban Navy's presence on the island. Soon thereafter, he and the surviving Van der Linde gang are thrust into a political revolution on the island, wherein rum and sugar reign supreme. RELATED: Take-Two Interactive Shuts Down Fan-Made Red Dead Redemption Projectįollowing a Saint Denis bank heist gone array and a tropical storm that shipwrecks him off the coast of Cuba, Arthur awakens on an island paradise stranded far, far away from the American midwest.
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